STRATUM

Colonist's Guide — everything you need, nothing you don't
← BACK TO THE WORLD
01
Claim a tile
Left-click open ground near you. It's yours forever — nobody can ever take it back.
02
Mine it
Left-click a tree, ore seam, herb patch, or crystal. This is where wood, ore, herb, crystal, gold and STRM come from.
03
Craft a better tool
Press C. Every tool tier you unlock mines MORE per swing — this is the single biggest lever on your income.
04
Repeat, and grow
More land, better tools, more STRM. Fight, craft gear, build structures, ship silver to Earth — whenever you're ready.
PRIMARY

Mining — this is the game

Everything in STRATUM starts with mining. Walk up to a resource node — a tree, an ore seam, an herb patch, a crystal formation — and left-click it. That's it. Every hit gives you a raw material, some gold, and (usually) a small amount of pending STRM.

What you're mining

NodeYieldsNotes
TreewoodCommon everywhere there's green ground
Ore seamoreDenser near rocky/volcanic terrain
Herb patchherbNeeded for armor and a few tools
CrystalcrystalRarest, gates the best gear tier

Most nodes take a couple of hits to fully deplete — you'll see it change state as you work it. A depleted node isn't gone forever: the planet regrows it on its own after a while. Nothing here is a quarry you can empty out — it's a world you settle.

Why your tool tier is everything

A bare-handed swing gets you the least of everything: least yield per hit, slowest pace. Every tool tier you unlock — flint → copper → iron → steel — mines more per swing, and never less than what you had before. This is the real progression curve in STRATUM: better tools aren't a side quest, they're the whole economic engine. See Crafting below for exactly how to get them.

The one thing to remember: if your income feels slow, the answer is almost always "craft the next tool tier," not "find a better spot."
SECONDARY — MULTIPLIES MINING

Crafting

Crafting doesn't compete with mining — it feeds it. Press C to open the craft panel. Every recipe shows exactly what it costs and what tool tier unlocks it; a recipe you can't afford or haven't unlocked yet is dimmed, not hidden, so you always know what's coming next.

Tool upgrades — do these first

The top card in the craft panel is always your next tool tier. Paying its cost raises your tool tier permanently and immediately increases how much every future swing yields. There's no reason to delay one you can afford.

Gear — weapons and armor

Below tools, recipes turn raw materials into weapons (more attack) and armor (less damage taken) across four tiers matching the tool ladder. Better gear makes fighting safer and faster, which matters once you're relying on monster kills for extra income too.

Batch crafting — craft more in one click

Holding Shift while clicking a recipe crafts as many as you can currently afford in a single request, instead of clicking the same card over and over. Same total cost, same total output, just less clicking.

Salvage — undo a craft you regret

The SALVAGE MODE toggle at the top of the craft panel lists everything crafted you're currently holding. Clicking one breaks it back down for roughly half its original materials back — not a full refund, but enough that trying a different gear path never feels like a dead loss.

TL;DR
Mine → unlock the next tool tier → mine faster/more → repeat. Gear and decor are there when you want them, but the tool ladder is what actually multiplies your income.
FOUNDATION

Claiming land

Left-click open, unclaimed ground to stake it — it costs a small amount of whatever material matches that terrain (dirt, grass, stone, and so on all cost something different). Once it's yours, it's yours permanently. There is no decay, no upkeep, and nobody — ever — can take a claim from you. Right-click your own claimed land to release it back to the frontier if you no longer want it; that's the only way a claim ever changes hands.

Claiming land isn't required to mine or fight, but structures, shops, and parcel deeds all need your own claimed ground under them.

ECONOMY

Gold & STRM — two currencies, two jobs

Almost everything that earns you something pays in both at once:

GOLD
Soft, in-game only. Spend it freely on shop listings and parcel deeds — there's no reason to hoard it.
STRM
The hard currency — STRATUM's real token, meant to move on-chain (Robinhood Chain). Every action that grants it adds to your pending balance first.

Mining, crafting, and fighting all pay a small amount of pending STRM per action. There's no cap on how much you can accrue by playing.

SINKS

Spending STRM in-game

STRM isn't only something you claim off-world — you can spend pending STRM directly, right now, two ways:

Earth Requisition — SHIP TO EARTH

The SHIP TO EARTH button sends some or all of your pending STRM toward the colony's overall mission. A shipment of 50 or more STRM at once announces itself to every other player on the map — a real, visible milestone.

Structure Rush

Own an idle structure? Shift-click it to instantly finish whatever it's still producing, for STRM, instead of waiting out the timer. A plain click still just collects whatever has already finished.

Most of whatever you spend this way is permanently destroyed, not recycled — that's deliberate. It's what keeps STRM meaning something instead of only ever going up.

RISK & REWARD

Combat

Creatures roam every map with real AI — they notice you, chase, and hit back. Left-click one in range to strike. Kills grant XP, gold, and STRM, and your level climbs as you fight. Better gear (see Crafting) makes this safer and faster.

Dying has a real cost: a death drops half your carried raw materials right where you fell. Walk back to recover them before someone else does, or before they expire.
PASSIVE INCOME

Idle structures

Press I to see what you can build on your own claimed land. A structure quietly produces a resource over time even while you're off doing something else — check back later, or Structure Rush it (see Spending STRM) to finish it instantly.

PLAYER ECONOMY

Shops, deeds & trade

GETTING STRM OFF-WORLD

Wallet & claiming

Connect a wallet from the HUD to link your address and read your real on-chain balance. The CLAIM STRM button turns your pending balance into a real settlement request.

Honest status: on-chain settlement is not live yet. Every claim today is genuinely recorded and queued — nothing is ever lost — but it won't pay out on-chain until STRATUM's official token contract is deployed. Keep playing; nothing you've earned goes away while this catches up.
REFERENCE

Controls

KeyDoes
WASDWalk
LMBStrike / harvest / build / claim
Shift+LMBBatch-craft a recipe, or rush an owned structure
RMBRelease a claim you own
1–0Select build material
MWorld map
TTravel between maps
CCraft (and salvage)
IIdle structures
PParcel deeds
KWardrobe
LLeaderboard
+ / −Zoom

On a phone or tablet, one MENU button in the corner reaches every panel above — the keybinds are a desktop shortcut, not a requirement.

THE FINE PRINT — ON PURPOSE, NOT HIDDEN

A few honest notes